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GuideHow to export a floor plan to FBX
FBX is the workhorse interchange format for Unreal and Unity. If you're building an archviz walkthrough, a game level, or a VR scene from a real building, you want the layout as accurate geometry — and FBX is a quick hop from the 3D model of your plan.
The honest workflow
Extruda exports your plan as OBJ, glTF/GLB, and .blend. FBX is one conversion step from any of those — the geometry is identical, you're just repackaging it for the engine.
- Upload your 2D floor plan (image, PDF, or scan).
- Convert it to a 3D model and export OBJ or .blend.
- In Blender, export FBX (or use a converter).
- Import into Unreal or Unity and start dressing the scene.
FBX vs glTF for engines
- FBX — the long-standing default for Unreal/Unity; strong for rigs and animation.
- glTF / GLB — lighter, open, increasingly well supported (floor plan to glTF).
If your pipeline already runs on FBX, stay with it. If you're starting fresh, glTF is a fine modern alternative.
Getting to game-ready
The model gives you accurate walls, rooms, and openings at real scale — you skip blocking out the layout by hand. In-engine you'll still add materials, lighting, collision, and optimization. For that side, see floor plans to game-ready 3D, and for the full list of outputs, every export format.
Get building geometry for your engine
Upload a 2D plan, get an accurate 3D model (OBJ / glTF / .blend) — one step from FBX for Unreal or Unity.
Get early access →Frequently asked questions
How do I export a floor plan to FBX?
Convert the 2D plan into a 3D model, export it as OBJ, glTF, or .blend, then convert to FBX in Blender or a converter. FBX is the standard interchange format for Unreal and Unity, so it's a quick last step once you have the model.
Does Extruda export FBX directly?
Extruda exports OBJ, glTF/GLB, and .blend. FBX is one conversion step from any of those — the geometry is identical, you're just repackaging it for a game engine. We do the hard part of turning the plan into accurate 3D.
FBX or glTF for a game engine?
Both work. FBX is the long-standing default for Unreal and Unity pipelines and handles rigs and animation well. glTF is lighter and increasingly supported. If your team already uses FBX, stay with it; otherwise glTF is a fine modern choice.
Is the floor plan model game-ready as-is?
It gives you accurate building geometry to start from — walls, rooms, and openings at real scale. For a shipping game you'll still add materials, lighting, collision, and optimization in-engine, but you skip blocking out the layout by hand.