Extruda

Home / Blog / Extruda vs Coohom

Comparison

Extruda vs Coohom

Short version: Coohom is a design suite; Extruda is a converter. Coohom is an all-in-one platform for laying out rooms, furnishing them, and producing photoreal interior renders. Extruda takes an existing 2D plan — image, PDF, or scan — and turns it into editable geometry and real export files: CAD (DXF/DWG) and 3D (OBJ, glTF, .blend). Want to design and render interiors? Coohom. Already have a plan and need editable CAD/3D out of it? Extruda.

This compares each tool's primary focus as of July 2026. Products evolve — confirm current features and formats on each vendor's site before deciding.

What Coohom is best at

Coohom's strength is end-to-end interior design: build a room, place furniture from a large catalog, and render photoreal images and 360° views inside one cloud platform. If your deliverable is a designed, furnished, rendered space — and you're happy working within a suite — that's its home turf. It also runs a large library of tutorials and articles, which is why you'll see it often when searching how to do almost anything with a floor plan.

What Extruda is best at

Extruda starts from a plan you already have and turns it into files you keep working with elsewhere: editable walls and rooms, layered DXF/DWG for CAD, and 3D models for Blender, glTF, and OBJ — plus furnished renders — all in the browser, no design-suite lock-in. The emphasis is conversion and export, not designing inside a walled garden. See the full list of export formats.

Side by side

 CoohomExtruda
Core jobDesign & render interiorsConvert an existing plan to editable files
Starting pointDesign in-app (or import a plan)An existing 2D plan (image/PDF/scan)
Main outputFurnished designs & rendersEditable CAD, 3D, renders — exported
CAD (DXF/DWG)Not the focusCore, layered export
3D files (Blender/glTF/OBJ)In-suite 3D scenesYes — .blend, glTF, OBJ for other tools
Works inIts own platformBrowser → your stack

Which should you choose?

  • You want to design, furnish, and render interiors in one place → Coohom.
  • You already have plans and need editable CAD/3D files → Extruda.
  • You're an architect, drafter, or 3D artist feeding AutoCAD, Revit, Blender, or a game engine → Extruda's exportable geometry fits the pipeline.

Can you use both?

Yes. You might convert a plan to clean geometry in Extruda and take the CAD/3D into your own tools, while using a design suite like Coohom when you specifically want to stage and render interiors. Conversion on one side, design-and-render on the other.

Turn the plans you already have into CAD & 3D

Upload a 2D plan and get editable geometry, DXF/DWG, furnished renders, and Blender models — in minutes.

Get early access →

Frequently asked questions

Is Extruda a Coohom alternative?

For some jobs, yes — but they emphasize different things. Coohom is an all-in-one interior design and rendering suite: you design and furnish rooms and produce photoreal images inside its platform. Extruda focuses on converting an existing 2D plan into editable geometry and exporting real files — CAD (DXF/DWG) and 3D (OBJ, glTF, .blend). If your goal is exportable CAD/3D from a plan you already have, Extruda is the closer fit; if it's designing and rendering interiors end to end, Coohom is.

Does Coohom export editable CAD and 3D files?

Coohom centers on design and rendering within its own environment, with export options that have evolved over time — check its current documentation. Extruda is built around producing editable, exportable files: layered DXF/DWG for CAD, and OBJ/glTF/.blend for 3D tools.

Which is better for interior design and rendering?

If you want to lay out rooms, place furniture, and generate photoreal interior renders in one suite, Coohom is purpose-built for that. Extruda produces furnished renders too, but its emphasis is converting a plan into editable CAD/3D you take into professional tools.

Which is better for architects and CAD/3D pipelines?

Extruda, because it outputs editable geometry and multi-format files (DXF/DWG, OBJ, glTF, .blend) meant to continue in AutoCAD, Revit, Blender, and game engines — rather than staying inside one design suite.